KATANA INU
A fast-paced action game built for skill, speed and competition.
A AAA Action Game built for the world.
Free-to-Play on Steam (PC). Skill-based PvP across multiple game modes. Web3 ownership - on-chain NFTs, token rewards and a Play2Earn tier system built for competitive players.
刃"Building since 2021 — engineered for eSports, live Tournaments and a global audience for mass playing and for fun."
Katana Inu is a fast-paced AAA quality multiplayer action game on PC built for pure competitive intensity. Console and Mobile coming next.
Jump into 1v1, 3v3, Free-For-All, and Battle Royale — lightning-fast, skill-driven combat from a dynamic third-person perspective.
Web2 on Steam & Web3 Free2Play. Hold tokens for tier rewards and season perks. With Tier system — hold tokens & NFTs with Levelup and Kill system to earn.
Free-to-Play · Web2 + Web3
Drop in from Steam — no paywall, no token gating. Web2-native ease, with optional Web3 ownership: download and fight, own your skins on-chain only if you want to.
Skill-Based PvP
Naraka × Apex DNA. Mastery rewarded. Tournament-grade balance from day one.
Hero Abilities
Active + passive ability system. Combo windows, ultimates, counters — depth that drives playtime and retention.
A truly unique experience positioned in the category of Asian-inspired competitive multiplayer games — engineered to win.
- —High-skill melee ability system
- —Built for eSports & tournament play
- —Skill-driven combat progression
- —Unreal Engine pipeline
- —Asian-inspired / Anime identity
- —High-end character & animation standards
- —Seasonal content cycles for recurring engagement
- —Expanding hero & ability roster for long-term retention
- —Cosmetic & battle-pass monetization model
- —Designed for competitive longevity
- —Community-driven meta evolution
- —Web3 digital ownership layer
Source: Google Research · 2024–2025
Katana Inu differentiates itself by offering a high-end graphic PC game with a free play mode & an opportunity to invest in other players.
| Gameplay | Graphic Design | Crosschain NFT | Platform | Free to Play | Invest in Players | |
|---|---|---|---|---|---|---|
| Gods Unchained | Card game | Medium | × | PC | Wallet needed | × |
| Axie Infinity | Battle card game | Low | × | Mobile & PC | × | × |
| Illuvium | RPG / Auto-Battler | High | ✓ | PC | Wallet needed | × |
| Off The Grid | Battle Royale | Very High | ✓ | PC & Console | ✓ | × |
| Katana Inu | Battle Royale | Very High | ✓ | PC | ✓ | ✓ |
| Thetan Arena | MOBA & Battle Royale | Medium | × | Mobile & PC | Wallet needed | × |
| Defi Kingdoms | Combat quests & PVP | Low | × | Mobile | × | × |
| Sandbox | Roaming & tasks | Low | × | PC | Wallet needed | × |
Watch the game.
Visual artistry.
Built. Live. Battle-tested.
Why Katana wins · Production status · Community reach.

We will get this game live on all major platforms.

Asian-inspired competitive PvP.
High-skill melee. Tournament-grade. Built for esports and longevity.
100k+ combined.
Real reach across every platform players live on.
Five years of execution. Real product. Real community. Real infrastructure.
Integration (Web3)
Web2 + Web3 = Our focus is Web2, and with Web3 we integrate easy ownership and more value for players — completely seamless.
Reward System already finished — we can start after a few testings.
Check our Reward SystemOn-chain tier system — hold tokens & NFTs, level up, earn from kills
V1 token · proven market demand
Forge Collection
Built-in marketplace — trade skins, weapons & characters on-chain
The more KATA tokens & NFTs you hold, the higher your earning potential. Maximize rewards by leveling up, playing longer, and outperforming — more kills, more skill, more income.
The more KATA tokens & NFTs you hold, the higher your earning multiplier.
Progress through ranks to unlock greater reward rates with every match.
Longer sessions compound your earnings — consistency is rewarded.
More kills, better performance, bigger payouts. Pure skill drives real income.
Major blockchains support our game with player acquisition, engagement and revenue — mostly for free. We created unique 3D characters for each chain.
| Blockchain | Followers on X | Txns / Month | Active Wallets / Month | Market Cap |
|---|---|---|---|---|
Solana | 3.6M | 3.5B | 200M | $76B |
Avalanche | 1.1M | 130M | 2.2M | $9B |
Polygon | 2M | 50M | 15M | $1B |
Immutable | 440K | 3M | 634K | $451M |
BEAM | 230K | — | 10K | $139M |
SKALE | 200K | 51M | 4M | $59M |
These blockchains promote Katana Inu to their audiences — and we can expand to more chains to increase grants and support as a multichain game.
Crypto warriors, forged in steel.
3D High Quality Characters
The numbers tell.
$50M+ revenue opportunity. $10M+ already deployed. A team that ships.
$11–17B
PvP segment.
Modest 0.25% – 1% penetration creates a $30–170M annual recurring revenue franchise.
This project has a total of ~$11M invested into development, infrastructure, and operations — with ~$4M in revenue already generated through Token & NFT sales. Founder Marwan Haddad has sacrificed his salary and invested his own private capital to make this project a success — every dollar reinvested, nothing taken out.
FIVE BILLION. NO MORE.
90% supply reduction from V1. Allocation engineered for liquidity, longevity, and a holder migration that honors loyalty over speculation.
The founding team retains ~38% of total supply — none of it sold, none of it distributed, liquidity tokens included. A deliberate commitment to protect investors from sell pressure and demonstrate full long-term alignment.
This is a real project that takes care of both its investors and its long-term trajectory — built to scale, not to exit.
Three rounds.
Tiered discounts.
Discipline first. Discount aligned with risk and lockup.
Bear-disciplined. Anchor lead, KOL distribution, retail inclusion.
$KATA is live on major centralized and decentralized exchanges — accessible to traders worldwide.
WHERE THE CAPITAL GOES
Modeled at a $5M raise. Marketing first to drive adoption, development second, liquidity third — structured for growth and retention.
KOL push, Web2 streamers, esports presence, paid acquisition.
Core combat, content polish, live-ops infrastructure.
Tier-1 listings, market making, multichain LPs.
12-month runway, lean 8-person senior team.
Steam featuring, conversion funnel optimization.
Legal, audits, contingency, misc operational costs.
1 V1 = 0.1 V2.
Drop one zero.
Snapshot before drain. Drainers excluded. Tier-based vesting protects against pump-dump.
Claim window stays open. Lost wallets aren't punished.
3 confirmed drainer wallets + forensic clusters excluded.
On-chain proof. Trustless. Snapshot publicly auditable.
ROADMAP 2026 → 2027
- ▶Rebuild & expand game development team
- ▶Polish final bugs — prepare for major sprint
- ▶Regular community live sessions & game tournaments
- ▶Assemble elite Web2 + Web3 growth team
- ▶Console & Mobile game development planning
- ▶V2 Token Generation Event (TGE)
- ▶Open Beta trailer production & release
- ▶CEX listings + marketing activation
- ▶Gaming influencer & streamer onboarding
- ▶New game modes + new map drop
- ▶Web2 skin sales & Web3 NFT sales go live
- ▶Tier-1 exchange listing
- ▶Major marketing push
- ▶Steam Pre-Beta with launch campaign
- ▶PS5 Beta close (partnership secured)
- ▶Console & Mobile development kickoff
- ▶Season 1 content drop
- ▶Additional T1 exchange listings
- ▶Tournament series begins
- ▶Equity raise — Series A/B
- ▶Web2 + Web3 institutional investors
- ▶Full 2027 launch preparation
- ▶Steam Early Access — Pre-Launch
- ▶New game modes expansion
- ▶Major streamer live gameplay program
KOL Network.
50+ creators · more than 5M reach · here some examples.
$4–6M raise.
Strategic round open.
Bear-disciplined. Lead investor sought. Pro-rata for follow-on.
- ▸35% discount to TGE in Seed Round
- ▸Pro-rata rights in Private + Public
- ▸Board observer seat (Lead investor)
- ▸Co-marketing rights at TGE
- ▸Direct game access + early NFT skins
- ▸Production-ready AAA Web3 game
- ▸Web2 + Web3 hybrid · 160M TAM
- ▸$10M+ already deployed
- ▸Five years of compounding production
- ▸Bear-market entry, bull-market upside
Marwan Haddad has invested over $450K of personal capital — including his own salary — into Katana Inu, working full-time unpaid since early 2025. Demonstrating exceptional commitment and long-term conviction.
The project still owns around ~38% of tokens — as proof to bring real value instead of sell. Not a single token distributed for personal gain.
A serial entrepreneur since age 14, with 20+ years in tech and 9 years in crypto. He built his first web agency from scratch and has generated millions in revenue outside of Katana Inu. He is the sole driver behind the game's vision, production, and execution from day one.
You are not just investing in a project — you are investing in a founder with true conviction, who has already put everything on the line, proven execution across five years, and refuses to stop until this reaches its full potential.
Available for 30-min calls. Game demo, full data room, pitch session on request.
