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武 · Katana Inu
FUN FIRST. WEB3 OPTIONAL.
Whitepaper · v2.0 · 2026

Premium AA multiplayer action game.
5 years built. Open Beta on Steam.

WHITE PAPER · VERSION 2.0
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W H I T E P A P E R · v2.0 · 2026
Katana Inu 武 · KATANA INU

Fun First. Web3 Optional.

A fast-paced premium AA multiplayer action game  ·  Five years built  ·  Open Beta Demo on Steam  ·  Now scaling worldwide

5+ yrs
Development
$11M+
Deployed
100K+
Community
$3M+
Revenue
$200M
Peak FDV
01 · Executive Summary

The Short Version.

Katana Inu is a fast-paced premium AA multiplayer action game with grappling hook, double jump, and fluid skill chains. Five years in development. Currently in Open Beta Demo on Steam. It is not a Web3 game pretending to be a real game, it is a real game with Web3 as an optional layer, built for the 3+ billion mainstream gamers first.

$11M+
Capital Deployed
$540K+
Founder Personal
$7.75M
Raised 2021
$200M
Peak FDV
40K+
$KATA Holders
$3M+
Lifetime Revenue
100K+
Active Community
5
Game Modes Live
100+
Skins & Weapons

We are raising $5–6M for 10% equity at a $50M pre-money valuation, the same valuation as our 2021 seed, but with five years of finished product behind it. This is growth capital for global marketing and platform expansion. Not survival capital.

02 · The Vision

Fun First. Web3 Optional.

On stage in Dubai 2022, I said it out loud: build a game purely for FUN first. Everything else, Web3, token, NFTs, comes after. That was the original plan, and we executed exactly on that. — Marwan Haddad, Founder

The mainstream gaming market is $190B+ with 3.1B gamers worldwide. The crypto-gaming market sits at a fraction of that. Any project that tries to convert the small crypto audience first is fighting over scraps.

Katana Inu's thesis: we build for the mass-market gamer who plays for fun. If the game stands on its own as entertainment, the Web3 layer, true asset ownership, on-chain rewards, tradeable NFTs, token economy, becomes a bonus, not the reason for playing.

This is Web2.5: the seamless intersection where mainstream gamers don't need to know what a blockchain is, but crypto-native players unlock extra value.

Katana Inu — What We Offer
What we offer
Premium 3D Models · NFT Solutions
Custom Maps · Cinematic Trailers
03 · The P2E Problem

Why Old P2E Failed.
How We Fixed It.

The 2021-2022 Play-to-Earn boom collapsed for one structural reason: tokens were minted faster than they were earned, demand collapsed, economies died. Every major Play-to-Earn project faced the same death spiral. Bots farmed rewards. Mercenaries dumped tokens. Real players left.

Our Three Structural Fixes

  • No grinding for free tokens. Free-to-play tier earns XP and progression only. No automatic token drip.
  • Earning is gated by investment. Only players who hold Katana Inu NFTs and reach Level 5+ can participate in the daily reward pool. This filters out bots and farmers entirely.
  • Tier-based multipliers. Higher tiers (more NFTs held + higher level) earn larger pool shares. This rewards committed players, not extractors.

The result: a sustainable token economy where rewards are paid out of treasury and revenue, not minted from thin air.

04 · The Game

Premium AA Combat. Skill-Driven.

A fast-paced multiplayer action game with sword + ability combat, original anime-inspired aesthetic, and a full eSports tournament structure built into the game.

In-Engine Footage · Open Beta Demo On Steam

Combat Mechanics

  • Grappling hook traversal across maps
  • Double jump + air dash for vertical play
  • Fluid skill chains with deep combo system
  • Class-based abilities with unique kits
  • 100% skill-based — no pay-to-win

Aesthetic & Polish

  • Anime-inspired but original IP — not derivative
  • Photorealistic Unreal Engine environments
  • 50+ cinematic-quality character animations
  • 4 premium-grade trailers already produced
  • Original IP characters with full franchise potential

Platform Roadmap

PlatformStatusNotes
PC (Steam)✅ Live — Open Beta DemoFree-to-play, playable now
Web3 Launcher✅ Live — Custom LauncherNo Steam required · wallet + music built-in
Epic Games Store⚡ After raiseTarget Q3 2026
PlayStation 5⚡ After raiseTarget Q1 2027
Mobile (iOS / Android)⚡ After raiseTarget Q2 2027
🎬 Official Trailer · Katana Inu

The Game. In Action.

PLAY TRAILER
In-Game Screenshots · Unreal Engine 5
05 · Modes & Content

5 Modes Live. More Coming.

ModeDescriptionStatus
1v1 DuelRanked sword combat for skilled players✅ Live
3v3 SquadTactical team-based action on small maps✅ Live
Free-For-All8-player open arena, fast respawn✅ Live
Battle RoyaleLarge open-world map, up to 100 players✅ Live
TutorialOnboarding for new players✅ Live
Zombie ModeCo-op PvE survival⚡ After raise
Squad PvEStory-driven mission co-op⚡ After raise
Tournament ModeBracketed competitive with prize pools⚡ After raise
100+
Skins
100+
Weapons
6
Maps
50+
3D Animations

All content is handmade. No procedural generation. No asset-flips. Five years of focused production.

06 · Original IP

The Human Hybrid Universe.

Three classes. One cohesive universe. Every character is handcrafted with unique visual identity, signature weapons, and a distinct playstyle — built for depth, not just aesthetics. 100% original IP.

Katana Inu · $KATA
Human Fantasy · Speed Class

Highest movement speed, aggressive playstyle. Built for quick-strike chains and dominant flanking. The face of the franchise.

Katana Inu Samurai
Human-CatFace
Khai · 猫 · Precision Class

Low HP, high ability efficiency. Precision-focused with superior agility. Hits harder in short windows, demands positioning mastery.

CatFace Khai
Human-DogFace
Doge · 柴 · Power Class

Higher HP pool, larger mana reserve, slightly slower movement. Excels in sustained combat and area control. Punishes predictable opponents.

Katana Inu DogFace
Samurai
Samurai · Human
Khai CatFace
Khai · CatFace
Katana Inu
Katana Inu · DogFace
Bitcoin
BTC Warrior
Ethereum
ETH Warrior

All classes are equally balanced in raw power — wins come from skill, not stat advantages. Each class has distinct stat distribution (speed, HP, mana) that shapes playstyle, not outcome. This creates franchise extensibility: animated series, comics, merchandise, cross-IP collaborations.

OUR HEROES

Crypto warriors, forged in steel.

3D High Quality Characters

SUI Warrior

For crypto-native players, we additionally feature in-game characters representing major blockchain ecosystems: Bitcoin, Ethereum, Solana, Avalanche, Sui, Polygon, IMX, BONK, SPX and more — built as collectible cosmetics inside the game.

BEST CHARACTER SHOWCASES
SZ Trader
Immutable
Ethereum
Binance
Khai
SPX6900
Creo
Avalanche
07 · Thirdweb Integration

Seamless Web2 + Web3.

The biggest barrier to Web3 gaming has always been friction: seed phrases, browser extensions, gas fees, confusing transactions. 99% of gamers won't do this. Katana Inu solves this by integrating Thirdweb — every player gets a wallet automatically in the background, invisible, seamless.

For Web2 Players

  • Sign up with email or Google — wallet created automatically
  • No seed phrases, no extensions, no setup
  • No gas fees — Web2 players never touch blockchain
  • Buy in-game items with credit card
  • Withdraw assets to any external wallet anytime

For Web3 Players

  • Thirdweb wallet included — or connect your own (MetaMask, Phantom, Sui, and more)
  • Send / receive tokens & NFTs freely to any wallet
  • Full self-custody, total control over assets
  • Trade items as NFTs on open markets
  • Open to further wallet integrations & collabs

Why Thirdweb specifically: production-grade SDKs for Unreal Engine, account abstraction (ERC-4337) handled at infrastructure level, multi-chain support (EVM + Solana + Sui), and trusted by major Web3 gaming studios.

This is what Web2.5 actually means in practice, players don't have to choose between fun and ownership.

Our Own Game Launcher

Katana Inu Web3 Launcher — already live

A standalone PC launcher with built-in wallet connect, music, auto-patch & download system. Play free-to-play directly — no Steam required.

Katana Inu Web3 Launcher
[ launcher.png — save to public/game/ ]
🎮
Free to Play
No Steam required
👛
Auto Wallet
Seamless Web2+Web3
🎵
Built-in Music
Native audio experience
Auto-Patch
Download & update system
Katana Inu Warriors
Real Blockchain Collabs
3D Models. Real Partnerships.
Katana Inu Weapons
100+ Handcrafted
Weapons & Skins
08 · Reward System

Skill + Commitment = Earn.

The structural fix to the broken P2E model. Players only earn when they prove engagement (level) AND commitment (NFT ownership). Bots can't farm. Mercenaries can't dump. Real players win.

Eligibility Requirements

  • Reach Player Level 5 or higher (proves real engagement)
  • Own at least one Katana Inu NFT (proves real commitment)
  • Be in active play during the reward period

Tier System

🟫 BRONZE
Level 5–9
NFTs1
Daily Cap$100
Pool Share5%
⚪ SILVER
Level 10–19
NFTs3
Daily Cap$300
Pool Share15%
🟡 GOLD
Level 20–29
NFTs5
Daily Cap$500
Pool Share20%
🔵 PLATINUM
Level 30–39
NFTs10
Daily Cap$2,000
Pool Share25%
💎 DIAMOND
Level 40–50
NFTs20
Daily Cap$5,000
Pool Share35%

Reward Points (RP)

  • +10 RP per kill
  • +20 RP per hour survived (max 100/day)
  • Bonus per match completed

XP (for leveling up)

  • +200 XP match win
  • +100 XP per kill
  • +1,000 XP Victory Royale

The daily Katana pool is distributed at 00:00 UTC based on each eligible player's RP × tier multiplier ratio. Bots can't hold real NFTs at scale economically. Mercenaries are capped by tier. Committed players win biggest, Diamond tier earns 50× the Bronze cap.

09 · $KATA Tokenomics

50 Billion Fixed Supply.

$KATA is the native utility token powering the Katana Inu ecosystem. ERC-20 on Ethereum, listed on multiple CEX and DEX venues, with 40K+ organic holders and a peak FDV of $200M.

Token Distribution

$KATA Exchanges

Vesting & Burn Mechanisms

Vesting

  • Team tokens: long-term smart-contract lock, no early unlock
  • Marketing tokens: drawn down per live spend tracking
  • Treasury: governance-controlled, buybacks, burns, operations

Burn Mechanics

  • NFT sales → percentage of revenue auto-routed to buy-and-burn
  • Tournament fees → 10% of every prize pool burned
  • AI Agent system (coming) → transactions consume $KATA, reducing supply structurally
10 · Revenue & Burn Model

Circular Token Economy.

Katana Inu operates a circular token economy designed to be deflationary at scale. Revenue flows fund operations, drive buy-and-burn mechanics, and reward committed players.

Revenue Streams

Primary

  • NFT primary sales + secondary royalties
  • In-game skin & weapon purchases (fiat + crypto)
  • Battle pass & season passes
  • Cosmetic upgrades & progression boosts

Tournament

  • 50% → prize pool
  • 20% → marketing
  • 20% → team/ops
  • 10% → burned

Future

  • Licensing & brand partnerships
  • Cross-IP collaborations
  • Animated media & merchandise
  • AI Agent system fees

Lifetime revenue to date (2026): $3M+ — generated through NFT sales, skin sales, and ecosystem activity, all reinvested into game development and operations.

11 · Current Traction (2026)

These Numbers Are Real.

All of this organic. 15K+ Steam downloads + 25K+ Steam visitors — paid $0, only with our community.

$11M+
Total Capital Deployed
$540K+
Founder Personal Capital
$7.75M
2021 Institutional Raise
25K+
Steam Page Unique Visitors
15K+
Steam Downloads (Beta)
100K+
Active Community (TG+Discord+X)
40K+
$KATA Token Holders
$200M
Peak FDV Reached
$3M+
Lifetime Project Revenue

KOL Network

  • 50+ active KOL creators across crypto and gaming verticals
  • 5M+ combined reach
  • Active partnerships with blockchain ecosystem accounts
  • Ready to activate at scale upon raise close

Blockchain Integrations

  • Sui — ecosystem partner, frame animation live
  • BNB Chain — token bridge + character
  • Avalanche — character + reveal video
  • IMX, Polygon, Solana, ETH — characters + community

Every follower, download, and dollar of revenue was generated through community, KOL network, token ecosystem, and organic product quality. The launch engine starts when the raise closes.

12 · Roadmap 2026–2028

The Path Forward.

Q3 2026
Open Beta Polish + Round Close
  • Final bug fixes across all modes
  • Performance optimization low-end PCs
  • Investor round close ($5–6M)
  • Marketing engine activation
Q4 2026
Full Launch on Steam
  • Public 1.0 launch
  • First seasonal ladder
  • Zombie Mode beta
  • Squad Mode (PvE) beta
  • First branded tournament series
Q1 2027
Console Launch (PS5)
  • Cross-progression PC ↔ console
  • Console-optimized controls & UI
  • Console-exclusive cosmetic drops
Q2 2027+
Mobile + AI Agent System
  • iOS + Android launch
  • AI Agent system live
  • Token-utility automation
  • Franchise expansion (media + esports)
Bitcoin Warrior
Bitcoin
ETH Warrior
Ethereum
AVAX Warrior
Avalanche
Solana Warrior
Solana
Niero
Niero
Creo
Creo
HumanHybrid Universe · Original IP · 100+ Handmade Characters
12 · Team & Founder

The Founder.

Marwan Haddad, Founder & Creative Director

  • 20+ years in online business: e-commerce, marketing, digital ventures
  • 9+ years as crypto investor and operator
  • Built first web agency in 2009 from zero, serial entrepreneur with millions in revenue across multiple businesses pre-Katana Inu
  • Lifelong Muay Thai practitioner and anime culture native, the project is the convergence of both
  • $540K+ personal capital invested into Katana Inu since 2021
  • No founder salary since early 2025 — currently bridging the project from personal savings
  • Spoke publicly on the Web2.5 thesis on stage in Dubai 2022, before the rest of the market caught up

Team Composition

At peak development we operated with:

  • 30+ developers (programming, animation, 3D modeling, level design)
  • 10+ operations (community, marketing, partnerships, events, finance)
  • All creative direction, IP, game design, weapons, abilities and trailers conceived and led by the founder

Strategic Hires Coming With This Round

CMO
Marketing Lead
COO
Operations
CSO
Strategy
Senior
Game Producer
13 · Investment Round

The Ask.

$5M – $6M
For 10% Equity · $50M Pre-Money Valuation
Equity (preferred) · Open to publishing partnerships

Use of Funds

Allocation%Amount
Marketing & User Acquisition60%$3.0M – $3.6M
Game Development Sprint
Zombie Mode · Squad PvE · Console port
20%$1.0M – $1.2M
Strategic Hires (C-Level)10%$500K – $600K
Reserves & Token Operations
Listings · Liquidity · Buyback / Burn
10%$500K – $600K

This is growth capital, not survival capital. The product is finished. We need the launch engine.

In 2021 we raised $7.75M with just a trailer. Today we have a full product, 100K+ community, $3M+ revenue, and 5 years of execution behind us, at the same valuation. Do the math.

Katana Inu Gameplay
Five years. One vision.
Now ready to scale.
Open Beta Demo on Steam · katanainu.com
Next Step

Ready to Scale Together.

Open Beta is live on Steam. The game is built. The community is real. If you see what we see, let's talk.

Play on Steam — Free
marwan@katanainu.com Telegram · @Marwan1412
FAQ · Common Questions

Quick Answers.

Can I play the game right now?
Yes. Open Beta Demo is live on Steam — free to download and play.
→ store.steampowered.com/app/2706070/Katana_Inu

We recommend trying the game before any further investment conversation. The product speaks for itself.
Do I need a token or NFT to play?
No token, no NFT required. The Web3 Launcher is fully optional — you can play without any crypto. Web3 features (NFT skins, staking, wallet) are an optional layer on top of a regular game.
What's the difference between Steam and the Web3 Launcher?
Steam: Open Beta Demo is available now. Currently a demo — full release post-raise. You can request a key and play with up to 10 friends.

Web3 Launcher: Our own client with wallet integration, NFT cosmetics, staking, and Play2Earn. No crypto wallet required to launch — Web3 is opt-in.
Can I play with friends?
Yes. Ask us for a Steam key and play with up to 10 friends together. Reach out via marwan@katanainu.com or Telegram @Marwan1412.
What does the raise cover?
$5–6M for 10% equity at $50M pre-money. Capital goes to: global marketing & UA (60%), game development sprint — Zombie Mode, Console port (20%), C-level strategic hires (10%), token operations & reserves (10%). This is growth capital — not survival capital. The game is already built.
14 · Risk & Legal

Forward Looking. Honest.

This document is informational only. It does not constitute an offer to sell securities or a solicitation to invest. Any investment in early-stage gaming, crypto, or Web3 ventures carries significant risks including but not limited to: market volatility in both gaming and crypto sectors, regulatory uncertainty across jurisdictions, execution and launch risk, token price volatility unrelated to game performance, and reliance on third-party platforms (Steam, Thirdweb, exchanges).

Forward-looking statements throughout this document reflect current intentions and are not guarantees. Prospective investors should conduct independent due diligence with qualified legal, financial, and tax advisors before making any decision.

Past performance, including the 2021 raise and historical $200M FDV, is not indicative of future results. The Katana Inu team disclaims all liability for direct or indirect losses arising from reliance on information in this whitepaper.

Katana Inu — Thank You