Katana Inu is a fast-paced premium AA multiplayer action game with grappling hook, double jump, and fluid skill chains. Five years in development. Currently in Open Beta Demo on Steam. It is not a Web3 game pretending to be a real game, it is a real game with Web3 as an optional layer, built for the 3+ billion mainstream gamers first.
We are raising $5–6M for 10% equity at a $50M pre-money valuation, the same valuation as our 2021 seed, but with five years of finished product behind it. This is growth capital for global marketing and platform expansion. Not survival capital.
On stage in Dubai 2022, I said it out loud: build a game purely for FUN first. Everything else, Web3, token, NFTs, comes after. That was the original plan, and we executed exactly on that. — Marwan Haddad, Founder
The mainstream gaming market is $190B+ with 3.1B gamers worldwide. The crypto-gaming market sits at a fraction of that. Any project that tries to convert the small crypto audience first is fighting over scraps.
Katana Inu's thesis: we build for the mass-market gamer who plays for fun. If the game stands on its own as entertainment, the Web3 layer, true asset ownership, on-chain rewards, tradeable NFTs, token economy, becomes a bonus, not the reason for playing.
This is Web2.5: the seamless intersection where mainstream gamers don't need to know what a blockchain is, but crypto-native players unlock extra value.
The 2021-2022 Play-to-Earn boom collapsed for one structural reason: tokens were minted faster than they were earned, demand collapsed, economies died. Every major Play-to-Earn project faced the same death spiral. Bots farmed rewards. Mercenaries dumped tokens. Real players left.
The result: a sustainable token economy where rewards are paid out of treasury and revenue, not minted from thin air.
A fast-paced multiplayer action game with sword + ability combat, original anime-inspired aesthetic, and a full eSports tournament structure built into the game.
| Platform | Status | Notes |
|---|---|---|
| PC (Steam) | ✅ Live — Open Beta Demo | Free-to-play, playable now |
| Web3 Launcher | ✅ Live — Custom Launcher | No Steam required · wallet + music built-in |
| Epic Games Store | ⚡ After raise | Target Q3 2026 |
| PlayStation 5 | ⚡ After raise | Target Q1 2027 |
| Mobile (iOS / Android) | ⚡ After raise | Target Q2 2027 |
| Mode | Description | Status |
|---|---|---|
| 1v1 Duel | Ranked sword combat for skilled players | ✅ Live |
| 3v3 Squad | Tactical team-based action on small maps | ✅ Live |
| Free-For-All | 8-player open arena, fast respawn | ✅ Live |
| Battle Royale | Large open-world map, up to 100 players | ✅ Live |
| Tutorial | Onboarding for new players | ✅ Live |
| Zombie Mode | Co-op PvE survival | ⚡ After raise |
| Squad PvE | Story-driven mission co-op | ⚡ After raise |
| Tournament Mode | Bracketed competitive with prize pools | ⚡ After raise |
All content is handmade. No procedural generation. No asset-flips. Five years of focused production.
Three classes. One cohesive universe. Every character is handcrafted with unique visual identity, signature weapons, and a distinct playstyle — built for depth, not just aesthetics. 100% original IP.
All classes are equally balanced in raw power — wins come from skill, not stat advantages. Each class has distinct stat distribution (speed, HP, mana) that shapes playstyle, not outcome. This creates franchise extensibility: animated series, comics, merchandise, cross-IP collaborations.
3D High Quality Characters
For crypto-native players, we additionally feature in-game characters representing major blockchain ecosystems: Bitcoin, Ethereum, Solana, Avalanche, Sui, Polygon, IMX, BONK, SPX and more — built as collectible cosmetics inside the game.
The biggest barrier to Web3 gaming has always been friction: seed phrases, browser extensions, gas fees, confusing transactions. 99% of gamers won't do this. Katana Inu solves this by integrating Thirdweb — every player gets a wallet automatically in the background, invisible, seamless.
Why Thirdweb specifically: production-grade SDKs for Unreal Engine, account abstraction (ERC-4337) handled at infrastructure level, multi-chain support (EVM + Solana + Sui), and trusted by major Web3 gaming studios.
This is what Web2.5 actually means in practice, players don't have to choose between fun and ownership.
A standalone PC launcher with built-in wallet connect, music, auto-patch & download system. Play free-to-play directly — no Steam required.
The structural fix to the broken P2E model. Players only earn when they prove engagement (level) AND commitment (NFT ownership). Bots can't farm. Mercenaries can't dump. Real players win.
The daily Katana pool is distributed at 00:00 UTC based on each eligible player's RP × tier multiplier ratio. Bots can't hold real NFTs at scale economically. Mercenaries are capped by tier. Committed players win biggest, Diamond tier earns 50× the Bronze cap.
$KATA is the native utility token powering the Katana Inu ecosystem. ERC-20 on Ethereum, listed on multiple CEX and DEX venues, with 40K+ organic holders and a peak FDV of $200M.
Katana Inu operates a circular token economy designed to be deflationary at scale. Revenue flows fund operations, drive buy-and-burn mechanics, and reward committed players.
Lifetime revenue to date (2026): $3M+ — generated through NFT sales, skin sales, and ecosystem activity, all reinvested into game development and operations.
All of this organic. 15K+ Steam downloads + 25K+ Steam visitors — paid $0, only with our community.
Every follower, download, and dollar of revenue was generated through community, KOL network, token ecosystem, and organic product quality. The launch engine starts when the raise closes.
At peak development we operated with:
| Allocation | % | Amount |
|---|---|---|
| Marketing & User Acquisition | 60% | $3.0M – $3.6M |
| Game Development Sprint Zombie Mode · Squad PvE · Console port | 20% | $1.0M – $1.2M |
| Strategic Hires (C-Level) | 10% | $500K – $600K |
| Reserves & Token Operations Listings · Liquidity · Buyback / Burn | 10% | $500K – $600K |
This is growth capital, not survival capital. The product is finished. We need the launch engine.
In 2021 we raised $7.75M with just a trailer. Today we have a full product, 100K+ community, $3M+ revenue, and 5 years of execution behind us, at the same valuation. Do the math.
Open Beta is live on Steam. The game is built. The community is real. If you see what we see, let's talk.
This document is informational only. It does not constitute an offer to sell securities or a solicitation to invest. Any investment in early-stage gaming, crypto, or Web3 ventures carries significant risks including but not limited to: market volatility in both gaming and crypto sectors, regulatory uncertainty across jurisdictions, execution and launch risk, token price volatility unrelated to game performance, and reliance on third-party platforms (Steam, Thirdweb, exchanges).
Forward-looking statements throughout this document reflect current intentions and are not guarantees. Prospective investors should conduct independent due diligence with qualified legal, financial, and tax advisors before making any decision.
Past performance, including the 2021 raise and historical $200M FDV, is not indicative of future results. The Katana Inu team disclaims all liability for direct or indirect losses arising from reliance on information in this whitepaper.